Exploding Kittens
Take turns drawing from a deck that hides exploding hazards: play skips, shuffles and defuse cards to be the last player standing.
- 2–4 players
- 5–20 min
- Easy
- vs CPU
All gamesCards · Family
Shed your cards - original browser adaptation of the colour-matching classic. vs computer, pass-and-play: 2–4 players, 5–25 min. Simplified browser edition.
This is an original browser adaptation of the classic colour-matching card game - same mechanics, all-new art, no publisher assets. Match colours and symbols, fire skips and draw penalties, and race to shed every card before the computer does.
The genius of the colour-matching card game is that it turns your hand into a queue management problem. You are not building anything - you are shedding. Each turn you must either play a card that matches the colour or the symbol of the discard pile, or draw a card and hope it helps. First empty hand wins the round; the losers count the points still trapped in their fingers.
Because almost every rule bends the flow of turns - skips, reverses, forced draws - the game is really about tempo. A well-timed Draw 2 does not just pad an opponent’s hand, it steals their turn. A colour switch strands their whole hand for a round. Playing last-card-first means the leader paints a target on their back, which is where the “UNO!” call comes from: one card left is the whole table’s business.
This page’s edition is an honest, complete implementation of those mechanics with original art: an SVG slash-circle for Skip, twin arrows for Reverse, +2/+4 typography for the draw cards, and a four-colour emblem for wilds.
Choose your table above the board: versus computer with 1–3 AI opponents and three difficulty levels, or pass-and-play for 2–4 people on one device (hands stay hidden behind a pass screen between turns).
The status bar tracks whose turn it is, the play direction, and the deck count. When the draw pile runs dry the discard pile is reshuffled, so games never stall.
The 108-card deck is built the classic way: four colours each carry one 0, two each of 1–9, two Skips, two Reverses and two Draw 2s, plus four Wilds and four Wild Draw 4s. A play is legal if it matches the current colour, matches the top card’s number or symbol, or is a wild. If you cannot play, you draw one card; if that card is playable you may play it immediately, otherwise the turn passes.
Action effects: Skip robs the next player of their turn. Reverse flips the direction of play - in a two-player duel it simply acts as a Skip. Draw 2 makes the next player take two cards and lose their turn. Wild sets any colour; Wild Draw 4 also makes the next player draw four and lose their turn. Two simplifications from house-rule land are worth naming: no stacking (a Draw 2 cannot be answered with another Draw 2) and no challenges (Wild Draw 4 is always legal to play here, not only when you hold no matching colour).
Round scoring follows the classic pattern: number cards count their face value, action cards 20 points, wilds 50. The winner of a round banks the sum of everyone else’s leftover cards. Session wins are tracked across rematches.
The strongest habit is colour homogenisation. A hand stacked in one colour plays itself - every number becomes playable - while a rainbow hand is one Wild away from disaster. When you get a colour switch, switch into the colour you hold most of, not the one you just drew.
The Sharp computer opponent already knows most of this: it hoards wilds, plays its dominant colour, and punishes players near victory. Beating it is a fair test of card sense.
The classic error is treating Wild Draw 4 as a prestige card to spend early - it is worth 50 points and doubles as a universal escape, so an early use that merely sheds four points is a waste. The second is ignoring hand colour balance: players who chase “the biggest number” instead of consistent colours end up drawing far more often than they should.
Defensively, the common slip is forgetting that Draw 2 and Wild Draw 4 skip the victim’s turn - timing them when the next player is loaded with cards wastes the skip half of the effect. Fire them when the next player is close to winning, or when direction is about to hand them two turns in a row via a Reverse.
To be plain about it: this is an original unofficial browser adaptation of a well-known card game’s mechanics. It is not affiliated with, endorsed by, or connected to the game’s publisher, and none of the publisher’s artwork, card faces or trade dress is used - every symbol here is drawn from scratch as SVG and text.
Why play it here? It is free, it starts instantly, it needs no account or download, and the rules engine is complete: full 108-card deck, all five action types, automatic UNO calls, honest reshuffling, round scoring and up to four players. The two deliberate simplifications - no draw-stacking and no Wild Draw 4 challenges - keep online play brisk and are listed in the rules section above so you always know exactly which game you are playing.
| Kind of game | Card-shedding race, original unofficial adaptation |
|---|---|
| Players | 2–4 (vs computer or pass-and-play) |
| Deck | 108 cards - 4 colours, 19 numbers, 24 actions, 8 wilds |
| Deal | 7 cards each; starter card is always a number |
| Round scoring | Numbers face value · actions 20 · wilds 50 |
| UNO call | Automatic banner at one card left |
| Affiliation | None - fan-made implementation of public mechanics |
Quick answers about playing UNO online for free.
Restart the UNO board above for a rematch, or explore the full free board games catalog : every title runs instantly in your browser with no download. New to the site? The How to Play guide explains controls, computer opponents and multiplayer options.
Browse all 25 free gamesIf you enjoy UNO, these free browser board games share similar skills: cards and family fans will feel at home with any of them.
Take turns drawing from a deck that hides exploding hazards: play skips, shuffles and defuse cards to be the last player standing.
Ask yes-or-no questions and flip down characters until one remains - an original deduction board adaptation with a logical computer rival.