Clue (Cluedo)
An original deduction adaptation: eliminate suspect, room and weapon cards as you move room to room making suggestions until you can accuse.
- 2–4 players
- 10–30 min
- Medium
- vs CPU
All gamesParty · Family
Narrow the field, find their face first. vs computer: 2 players, 3–10 min. Simplified browser edition.
Guess Who is a deduction race that runs on pure yes/no logic - 24 suspects, six questions, one truth. This free browser edition plays the duel against a computer that asks textbook binary-search questions, so every wasted question costs you the race.
A Guess-Who-style board is a set of 24 characters, and each question slices that set in two. “Does your character wear glasses?” removes twelve suspects in one stroke. A “yes” or “no” costs the same, so the only thing that matters is how evenly a question divides the remaining possibilities - that is information theory in card form, the same logic that powers binary search in computer science.
The duel framing is what makes it a game rather than a puzzle: both players ask questions of each other simultaneously, and whoever isolates the opponent’s secret character first - and dares to name it - wins. Identifying 24 possibilities takes at least five binary splits in the worst case, so a sharp player and a sharp computer arrive at the answer almost together. The winner is usually the one who wasted the fewest questions.
This edition’s 24 suspects are generated combinatorially - three hair colours crossed with glasses, hat and beard - and drawn as original little SVG portraits. Every trait question in the game maps to a visible feature, so you can verify the elimination logic with your own eyes.
The duel runs against the computer, and you get the first question of every exchange - a small but real head start.
The status bar shows how many candidates each side has left - the live score of the deduction race - and a history list keeps every question and answer so you can audit your own logic.
Both players see the same 24 characters; each is secretly assigned one. Players alternate asking yes/no questions about the opponent’s character, and the board of the asker is narrowed by each answer. This version auto-eliminates on your side - no manual flipping, no mistakes - and the computer tracks its own board privately but honestly (its remaining candidate count is public, exactly as an opponent’s visible flipped-down board would be at a table).
The endgame is a final guess rather than a proof: on your turn you may tap any face-up portrait and name it as the computer’s secret. A correct accusation wins immediately. A wrong one loses immediately - no second chances, which is what makes the 50/50 gamble on two remaining characters a real decision rather than a formality. The computer, playing a strict binary search, guesses the instant its candidates reach one.
The six available questions are the four binary traits (glasses, hat, beard - each splitting the board exactly in half) and the three hair-colour questions, which split it 8/16. There are no question limits and no turn limits; only the race matters.
The whole strategy fits in one sentence: always ask the question that comes closest to splitting your remaining candidates in half. With the full board, glasses/hat/beard are perfect 12/12 cuts. Hair questions are 8/16 - noticeably worse - and should be saved for the endgame when hair colour is the last difference between a few suspects.
One subtlety worth internalising: an answer of “no” is just as informative as “yes”. What hurts is an unbalanced question whose answer barely changes the board - each of those is roughly half a turn donated to your opponent.
The most common slip is guessing on instinct before the board is narrow - a hunch among six suspects is a 17% shot dressed up as deduction. The second is asking hair questions early because they feel specific; “is the hair red?” eliminates only eight of twenty-four characters, while “glasses?” eliminates twelve every time.
Players also forget that the computer’s progress is public. Its candidate count is your clock: when it drops to 4, you typically have one or two questions left before it names your character, and the safe line of questioning is over. And always answer its questions truthfully - a dishonest answer corrupts the computer’s board, but the game will call it out when no character matches your answers, and the duel stops being meaningful.
To be clear about provenance: this is an original unofficial adaptation of the classic deduction-board concept. It is not affiliated with or endorsed by the publisher of the trademarked board game, and it uses none of that game’s artwork or character names - the 24 suspects here are original SVG portraits (head shape, hair blob, glasses, hat, beard) generated for this site.
What the browser adds over the physical board: automatic elimination with zero flipping errors, a public candidate count for both sides, a complete question history, instant rematches with fresh secrets, and an opponent that plays textbook information-theory questions rather than the vague approximations humans make across a table. Rounds take two to four minutes, making it one of the best two-minute logic workouts on the site.
| Kind of game | Deduction duel, original unofficial adaptation |
|---|---|
| Suspects | 24 original characters built from 3 hair colours × glasses/hat/beard |
| Players | You vs the computer (you always ask first) |
| Questions | 6 - glasses, hat, beard, and three hair colours |
| Perfect game | About 4–5 sharp questions to a guaranteed identification |
| Skills trained | Information theory, set elimination, risk timing |
| Artwork | Original SVG portraits - no publisher assets |
Quick answers about playing Guess Who? online for free.
Restart the Guess Who? board above for a rematch, or explore the full free board games catalog : every title runs instantly in your browser with no download. New to the site? The How to Play guide explains controls, computer opponents and multiplayer options.
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