Ticket to Ride
Collect train cards, claim city-to-city routes and complete destination tickets in an original compact adaptation of the rail adventure classic.
- 2–4 players
- 15–40 min
- Medium
- vs CPU
All gamesStrategy · Family
Settle, trade and build to ten victory points - simplified edition. vs computer, pass-and-play: 2–4 players, 20–50 min. Simplified browser edition.
Settlement Building is a free, original simplified edition of the settlers-style hex strategy formula: roll dice, harvest resources where your towns sit, and race to 10 victory points. It plays directly in your browser with no setup, no account and no pieces to lose - everything on this page is an original adaptation, not the official Catan game.
The modern settlers formula was born in Germany in 1995, when a designer fused dice-driven resource production with a modular hex island and a race-to-victory-points structure. It became one of the most influential European-style board games ever made, credited with pulling millions of families away from pure roll-and-move games toward trading and engine-building strategy.
The genre's signature ideas are all here in miniature: production is probabilistic (hexes numbered by dice likelihood), placement is spatial (settlements block neighbors), and the economy forces tradeoffs between expanding, upgrading and hoarding. Those mechanics adapt unusually well to quick browser sessions, which is exactly what this edition is built for.
Every core loop of the genre is implemented and playable end-to-end on a 19-hex island that reshuffles every game: four forests, four fields, four pastures, three hills, three mountains and one desert, with the classic number tokens 2 through 12 distributed by probability.
Computer rivals play a real strategy: they chase high-probability intersections, upgrade to cities first, lay roads toward open spots and trade with the bank when stuck.
This edition is honest about its cuts. There are no development cards - no knights, no road-building, no victory point cards - and no largest army or longest road bonuses, so all 10 winning points must come from buildings. Each player founds one starting settlement instead of two. Bank trades are a flat 4:1 (no 3:1 or 2:1 harbors), robber discards are picked automatically, and roads can always be built through an intersection even if a rival's town sits there.
Trading is also leaner: one structured offer (give N of a resource, ask N of another) that each opponent answers in turn, rather than open table negotiation. None of this removes the central tension - wood and brick build width, grain and ore build height, and every roll of 7 punishes greed.
Games open with a placement round: each player clicks an open intersection for a starting settlement, then a dashed segment for its road. When everyone has placed, the island pays each settlement one resource per adjacent hex and the dice phase begins.
On your turn, press Roll. Production is resolved for all players at once and logged. Then the main phase: gold dots on the map mark every intersection where you can legally afford a settlement, dashed gold segments mark legal roads, and a gold ring marks your own settlements that can upgrade to cities. Click to build, use the trade panel for bank or player swaps, then press End Turn. The event log records every harvest, build, robbery and trade.
The number tokens carry probability dots - a 6 or 8 (marked red) produces on 5 of the 36 dice combinations, a 2 or 12 on just one. Settlements must sit at least two edges from any other settlement and touch your road network; cities upgrade your own settlements in place. When a 7 is rolled, hands above 7 cards discard half (rounded down), the robber moves to a chosen hex and its number stops producing until he moves again, and the roller steals one random card from a victim with a building on that hex.
Building costs never change: roads 1 wood + 1 brick; settlements 1 wood + 1 brick + 1 sheep + 1 grain; cities 2 grain + 3 ore. First player to 10 victory points ends the game immediately.
Placement decides games. An intersection touching a 6 and an 8 is worth more than three mediocre hexes combined - count the probability dots under the tokens before committing, and prefer spots that touch three producing hexes rather than two. Pairing complementary resources at setup (wood/brick or grain/ore) matters more than raw variety.
The city rush is the strongest engine in this edition: without development cards, upgrading grain-and-ore-adjacent settlements doubles your income AND your victory points. A player stuck building only settlements needs five of them plus roads to match three simple city upgrades. Meanwhile, watch the 7: holding more than 7 cards risks donating half your hand, so spend down to 7 or below before ending turns when possible. Move the robber onto the leader's best hex - the block is often worth more than the steal.
First: ignoring the distance rule and road requirement, then being surprised when the map refuses a click - read the gold dots instead of guessing. Second: hoarding cards for a settlement when a city upgrade is two resources away; cities pay for themselves fast. Third: building roads everywhere before a second settlement - roads earn nothing by themselves here, since there is no longest-road bonus.
Fourth: forgetting the robber is also a shield. Parking him on your own desert costs the leader nothing but protects nobody; parking him on the runaway player's 8-hex applies pressure every single round. Finally, players forget the bank exists: four spare sheep will sit dead in hand for ten turns when one 4:1 swap could finish a city.
| Players | 2–4 (pass-and-play or vs computer) |
|---|---|
| Play time | 15–35 minutes per game |
| Category | Resource management, dice production, network building |
| Adaptation type | Original simplified browser edition |
| Board | 19 hexes: forest, field, pasture, hill, mountain, desert - freshly shuffled each game |
| Victory condition | First to 10 victory points (settlements 1, cities 2) |
| Controls | Click intersections for settlements, edges for roads |
Quick answers about playing Catan online for free.
Restart the Catan board above for a rematch, or explore the full free board games catalog : every title runs instantly in your browser with no download. New to the site? The How to Play guide explains controls, computer opponents and multiplayer options.
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