All gamesSkill · Family
Play Carrom Online Free
Flick, strike and pocket the coins. vs computer, pass-and-play: 2 players, 10–30 min. Simplified browser edition.
Carrom turns a polished wooden board into a game of pure touch: you flick a heavy striker into a scatter of coins and try to sink your own colour into the corner pockets. This browser edition recreates the flick with a real physics engine - elastic collisions, wall rebounds and sliding friction - in solo games against a computer or two-player pass-and-play.
A Fingerprint-Fine Dexterity Game
Carrom is played on a square wooden board with four corner pockets and a scattering of coins - smooth wooden discs - arranged around a red queen in the centre. Players take turns flicking a striker from their baseline, using it to knock their own coins into the pockets. It looks like a children's parlour game, and it is one, but it is also a serious pursuit: tournament carrom, most popular in India, Sri Lanka and across South Asia, demands the angle sense of a billiards player and the nerve of a darts thrower.
Unlike most board games on this site, nothing here is decided by dice or cards. Every result comes from your own two inputs - direction and power - which makes carrom one of the purest skill games you can play on a table.
How the Browser Version Works
The board renders as a scaled square, so it fits phones and desktops identically. You control the striker in two phases each turn.
- Placing: drag the gold striker itself left or right along the outlined baseline rectangle at the bottom of the board.
- Aiming: press anywhere else and drag backwards, slingshot-style. A dashed line previews the shot direction and a power bar shows your strength.
- Release to flick. The striker collides with coins, bounces off walls with a little energy loss, and anything that drops into a pocket stays sunk.
- Against the computer, the AI places its own striker and computes aimed shots with an accuracy that depends on the difficulty setting.
Sound, fullscreen and a rules panel are one click away in the control row, and Rematch resets the coins after a result.
Rules of Play
This edition follows the classic framework with a compact field of ten coins.
- Your colour: you are the five cream coins, the opponent the five dark coins. The red coin in the centre is the queen.
- Potting your own coin keeps your turn - you shoot again, up to three extra strikes per turn.
- Potting an opponent's coin is worse than useless: it counts for their tally and your turn ends.
- The queen is worth 3 points but must be covered: pot one of your own coins on your next strike after sinking her, or she returns to the centre.
- Sinking the striker is a foul - one of your previously potted coins comes back out, anything you sank on that shot is returned, and your turn passes.
- You cannot win while the queen is unclaimed: if your last coin drops while she is still in play, that coin returns to the centre.
The first player to clear all five of their coins wins the board; the queen adds a 3-point bonus to the coverer's score.
Technique: Angles Beat Power
Every carrom shot is a collision problem, and a little geometry saves a lot of force.
- Hit through the centre for straight pots. To send a coin sideways toward a pocket, strike it off-centre on the side away from the pocket - cut angles open the whole board.
- Use the walls. When a coin hides behind others, a bank shot off the side rail reaches it; walls rebound at the same angle they receive, minus a little energy.
- Judge power before direction. A soft shot leaves the striker sitting near the action (and near your own foul risk); a firm shot clears traffic but can cannon coins into your opponent's favour.
- Take the queen early only if you can cover her. Two strikes in one turn - queen, then a coin - is the strongest sequence in the game.
- Watch what your shot leaves behind: never end a turn with your opponent's coin parked squarely in front of a pocket.
Mistakes New Players Make
The most common is maximum power on every flick. Full-strength strikes scatter coins to random corners and often sink the striker along with something valuable. The second is ignoring the baseline: the striker's starting position is half the shot, and sliding it to line up a straight path beats any heroic angle.
Beginners also forget the foul rule until it costs them: if the striker follows a coin into a pocket, the coin comes back. A little restraint on long shots - just enough pace to reach the pocket - keeps the striker on the board where it belongs.
What This Edition Simplifies
To keep a full carrom match playable in a browser tab, this version uses ten coins instead of the tournament nineteen, and physics values (friction, restitution, striker weight) are tuned for quick, readable rallies rather than laboratory accuracy. The queen, covering, fouls and the clear-your-colour win condition all follow the classic rules.
Everything runs locally - no sign-in, no downloads - and the aiming controls work with mouse or touch. If flicking appeals, the hub's billiards-style games cover similar aiming skills, while Ludo offers the same South Asian board-game heritage with dice instead of dexterity.
Carrom information
| Game family | Table-top flicking / billiards-family games |
|---|---|
| Origin | Indian subcontinent; standardized rules arrived in the early 20th century |
| Players | 2 (or 4 in doubles, not covered here) |
| Age range | 7+ |
| Typical duration | 10–20 minutes |
| Skills trained | Aiming, angles, power control, sequencing |
| Setup on this page | Drag the striker, pull back to aim, release to flick |
Carrom FAQ
Quick answers about playing Carrom online for free.
Ready for another round?
Restart the Carrom board above for a rematch, or explore the full free board games catalog : every title runs instantly in your browser with no download. New to the site? The How to Play guide explains controls, computer opponents and multiplayer options.
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